If you've been spending all your time over the holidays playing the early access release of Path of Exile 2, you may be eagerly awaiting some substantial patch notes.
We've all got our own gripes with the game, which despite an excellent skeleton still needs a lot of work. Thankfully, after weeks of radio silence from Griding Gear Games we're starting to get some drips of bugfixes—and they're hilarious.
Take, for example, strongboxes. Beloved institutions of juicy monsters, fountains of loot, and hilarious Zizaran RIP videos, strongboxes are a favorite of players in Path of Exile 1.
Unfortunately, their incarnations in the sequel are steaming piles of hot, stinky, garbage. Strongboxes open agonizingly slowly, they emit a cloud of… something that makes it impossible to see the monsters (y'know, when they don't just bug out and disappear), and their loot sucks.
In the patch notes from last night's small update, GGG addressed some of the issues we've been having with Delirium, fixing bugs where rare monsters pause the fog indefinitely and making it so strongboxes pause the mist for 10 seconds instead of 5.