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Tomb Raider: series retrospective

blog.playstation.com

There are few modern video game icons as influential and well known as Lara Croft. Blasting her way onto PlayStation back in the polygonal era of 1996, gaming was never the same after Tomb Raider launched.

Since then, PlayStation has been in lockstep with the British archaeologist-adventurer, with every mainline canon game getting its time to shine.

And with Tomb Raider IV-VI Remastered coming to PlayStation 4 and PlayStation 5 on February 14, now’s the perfect time to revisit them. Tomb Raider – 1996 – PlayStation – Eidos Interactive, Core Design         Introducing the young British aristocrat to the world, Tomb Raider set the scene with a quest to discover the three pieces of an ancient artifact known as the Scion.

The result is a global and twisting trek across locations such as Greece, Egypt, and Atlantis, with what was then a revolutionary blend of 3D levels, gun-toting action, puzzle solving and acrobatic traversal.

And who can forget that heart-stopping T-Rex encounter? Available on PlayStation Store as part of Tomb Raider I-III Remastered. Tomb Raider II – 1997 – PlayStation – Eidos Interactive, Core Design Now a more seasoned adventurer, Ms Croft began the search for the mystical Dagger of Xian, said to possess the power to transform its bearer into a dragon.

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