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Palworld devs faced "so many challenges" in the survival game's first year as pre-launch attention "brought its own difficulties" and post-launch "accusations" were "a lot to handle"

gamesradar.com

Palworld designer and community manager John "Bucky" Buckley has been speaking out about the "many challenges" faced by developer Pocketpair before and after the hit survival game's early-access launch, including the "countless accusations" which proved "a lot to handle" on top of everything else.

In a new interview with Eurogamer, Bucky admits: "There were so many challenges, to be honest." This wasn't just after the game actually released, though, as he explains: "Pre-launch, we started gaining traction online, which was new for us and brought its own difficulties.

Post-launch, we faced server problems, bug reporting issues, countless accusations... It was a lot to handle." The "accusations" in question likely revolve around the many comparisons to Pokemon that were made by players.

Even from its reveal, people were quick to unofficially rename Palworld to "Pokemon with guns," and, after it actually released, certain Pal designs were scrutinized online as fans pointed out similarities between them and existing Pokemon.

For example, the fox-like Foxcicle turned heads after being compared to Glaceon and Alolan Ninetales. Developer Pocketpair has – on multiple occasions – shut down accusations of the team using generative AI to create its Pal designs, with CEO Takuro Mizobe saying "we do not use it," and "our artists draw thousands of sketches." Bucky himself also previously stated: "We didn't AI generate any Pals.

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