Monster Hunter Wilds is setting out to be an extremely demanding game on PC, as even recent mid-range GPUs struggle to run the game at the most common resolution.
As highlighted by a new video shared by MxBenchmarkPC, the game's open beta, which is finally live on all platforms, struggles to run at 60 FPS at native 1080p resolution on an RTX 4070 GPU at the highest settings, often dipping in the 50s and 40s range on the field.
With NVIDIA DLSS and Frame Generation, things obviously fare much better, as the open beta runs at higher than 60 FPS at both 1440p and 1080p resolution. Related Story Dragon’s Dogma 2 PlayStation 5 Pro Patch is Now Live, Adding PSSR and Balanced Graphics OptionsWhile there's still some time left until release, and things could change in the final release, it's somewhat worrying to see the Monster Hunter Wilds open beta struggle to run at 60 FPS at native 1080p resolution on a mid-range GPU, although that was somewhat expected, given the system requirements and Frame Generation being recommended to hit 60 FPS.
Hopefully, the Japanese developer will use the next few months to improve things and make the run better on a wider range of system configurations.