Exodus, the upcoming game from a few veteran game developers who worked on the original Mass Effect trilogy, has a hub world.
Good news for anyone who liked pestering everyone on the Normandy in between any excursion! But this time, the hub world is an entire city that'll change over the course of in-game decades.
Archetype Entertainment co-founders and former BioWare higher-ups James Ohlen and Chad Robertson sat down to dish more information on Exodus in this month's Q&A video, where the duo was asked about how exactly time dilation affects the game's world.
You see, in Exodus, you and your interstellar buddies go on expeditions to retrieve some ancient kind-of-alien artefacts, but time crawls much slower in space than it does on your home world.
One trip into the aether for you might be a decade for your people back home. Archetype had only vaguely hinted that our choices would ripple across decades and even centuries before, but we now have a much more concrete idea of how that works in practice. "We've made the capital city on your world, Persepolis, a major hub of your adventures and your experience," Ohlen explains. "And so you go off on your Exodus journeys, and you leave behind your city, and some of your friends, and you make choices about them.