Larian Studios CEO Swen Vincke recently discussed various topics in an interview published by GamesIndustry. The director of Baldur's Gate 3 talked about avoiding overlap with Bethesda's Starfield (Larian's game launched in early August on PC, while Starfield was released in early September) and his respect for the studio.
I have a lot of respect for Bethesda… If you're at sea and a bigger boat passes by, the rule is that you go out of the way for the bigger boat – they were the bigger boat.
We went out of the way for Bethesda, but we still wanted the world to pay attention to us. We had a lot of narrative-heavy permutations, so we wanted to showcase that the game was very big on identity, and how that identity is reflected into the game.
We were also a much more cinematic game. Immersion gameplay was similar in what our ambitions were. I think those first three were definitely highlights of what we wanted to focus on. Related Story Baldur’s Gate 3 Update 7 to Add Mod Tools, Dark Endings, Likely Marks Final Story ContentThe founder of Larian also said that he has trying to push back the studio's own desire to grow.
I have expressed a strong desire to the teams not to grow. The teams have told me in extreme detail why we needed to grow, so there's that fight going on right now.