With Indiana Jones and the Great Circle right on the cusp of release, MachineGames has revealed what you need to run the game on PC, confirming the Minimum specs as well as what their Recommended and Ultra PC builds look like.Indiana Jones and the Great Circle is built on id Tech 7, the latest version of id Software’s excellent game engine, as previously seen in Doom Eternal.
It’s a fully featured engine that incorporates the latest ray tracing techniques, upscaling, and more.MachineGames has provided three performance targets, with Minimum aiming for 1080p60 native at the ‘Low’ preset, Recommended aiming for 1440p60 native at the “High” preset, and Ultra targeting a full 4K at 60FPS with the “Ultra” preset.The main requirement to be aware of is that the game now requires a GPU with ray tracing compatibility, which means the GeForce 20 series, Radeon 6000 series and Intel’s Arc A series.
It will also need at least 8GB of VRAM.Here’s the full official breakdownFull ray tracing is also coming to Nvidia’s 40 series, with the same graphical preset, resolution and performance targets, just with fully path traced lighting throughout the game.
Everything about the system requirements remains the same outside of the GPU, which will be an RTX 4070 for Low, RTX 4080 for High and RTX 4090 for Ultra.The caveat is that full ray tracing at those targets requires the use of DLSS 3 with Frame Generation and the use of Super Resolution upscaling.
Path tracing is heavy work!Indiana Jones is out on 9th December across PC, Xbox Series X|S and through Xbox Game Pass with ‘day one’ access (PC Games Pass and Game Pass Ultimate).