Warcraft Remark Elder Scrolls Interviews Love rights Universities freedom

Former The Elder Scrolls Online lead says Bethesda was such an amazing partner that it was harder to make a WoW-free MMO than it was to make a good Elder Scrolls MMO

gamesradar.com

Despite the high expectations from Elder Scrolls fans, according to The Elder Scrolls Online's former creative director, Bethesda's help meant that the harder challenge was finding a way to distinguish the game from World of Warcraft.

While The Elder Scrolls Online may not be as big as Blizzard's domineering WoW, it has certainly cemented itself a place in the wider MMORPG landscape.

That being said, in an interview with former creative director Paul Sage, he says that setting TESO apart from WoW was one of the biggest challenges the team faced during production.

Sage had felt that players expected certain things from an MMO, many of which came about directly as a result of WoW's influence.

While the team had enough creative freedom, they were somewhat bound by the influence of WoW, and sought ways to differentiate TESO from the Blizzard behemoth. "One of the things we had to do was break out of the WoW mold, more than break out of the Elder Scrolls mold", he explains. "So whereas I felt that you could still really be creative, there were still those marks of like, 'here's what people expect from an MMO'".

Все новости дня

This page might use cookies if your analytics vendor requires them.