Hello everybody! This is Hugo Martin, Game Director on Doom: The Dark Ages reporting from the offices at id Software – we are all hard at work polishing this latest installment in the franchise.
It’s almost ready and we can’t wait for you to play it. In the meantime, we have a new look at gameplay we put together for you.
There’s lots to breakdown from the video, so let’s get started – I’m guessing you’ve got some questions, let me try and give you some more details… High level – you could say it’s a blend of the two but with a new, medieval toolkit.
We’re looking to create an experience that has the depth of Eternal’s loop with the simplicity of Doom (2016)’s control scheme.
As a player, you performed a lot of cool actions in Eternal, and each action/attack had its own input. In Dark Ages we have a brand-new set of cool medieval actions to perform but this time, with fewer buttons to press!