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D&D Players Need To Give Other TTRPGs A Chance, Trust Me

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I love , but the longer I play with my TTRPG group, the more I find myself gravitating towards other game systems. I’ve been playing for about a decade at this point, and have run a weekly TTRPG group for nearly five years.

During that time, I ran several published modules, including and, and some homebrew adventures. Initially, I thought was fine for all my TTRPG needs, and I was somewhat intimidated by the prospect of learning a new game system.

As time has gone on,I have found myself finding more and more limitations with , despite its vast scope. Even when there are some things that the game can technically do, I find that it is rarely the best option for many of my needs as a GM.

That isn’t to say I don’t still enjoy, but I now recognize the value of experimenting with multiple game systems and would encourage any TTRPG group to do the same.

seemingly offers a wide range of storytelling possibilities. There are adventures in the Forgotten Realms for a high-fantasy feel, Eberron adopts aesthetics of arcane-punk, and Spelljammer leans closer to science fantasy like.

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