As part of a larger retrospective on Crysis in issue 405 of PC Gamer's print magazine, Crysis director and Crytek founder Cevat Yerli shared his thoughts on the «Can it run Crysis?» meme, as well as what he believes led to this most enduring aspect of the 2007 shooter's legacy. “I want[ed] to make sure Crysis does not age, that [it] is future proofed, meaning that if I played it three years from now, it should look better than today,” Yerli said.
Crysis' highest graphics settings were designed with the hardware of 2010 and beyond in mind, according to Yerli, and to flick them on in 2007 was an act of hubris. “A lot of people tried to maximize Crysis immediately,” he says. “And I’m like, ‘Oh, that’s not why we built the Ultra mode, or Very High’.” Yerli might be underselling Crysis graphical brutality just a bit, though.
In a 2020 retrospective video, Digital Foundry writers John Linneman and Alex Battaglia found a more or less permanent home in the sub-30 fps range playing Crysis on a 2007-era powerful system at High settings and with the decidedly retro resolution of 1168x665.
The High setting may also have been best left to future PCs then, and depending on your budget, maybe chuck Medium and Low in there too.
But it's all in good fun: That's a big part of Crysis' legend, after all. Yerli himself seems to appreciate the continued popularity of Crysis as a memetic (sometimes still serious) measure of gaming horsepower: “It was this ambivalent kind of meme that was good and bad, but I actually enjoyed it,” he said. “Last year, Jensen [Huang] for Nvidia announced a new GPU, and they said, ‘Yes, and it can run Crysis.’” Behind the performance woes and their resulting memes, Crysis remains a great looking game that pushed a number of innovative graphical techniques.