Paladins in are bound by certain rules and tenets corresponding to their values. Depending on the subclass choice players make at level one; they will need to adhere to certain morals if they want to keep their oath and the powers it grants. Since many of the paladin's abilities are oath-based, it is fairly significant if they are lost, which is a very real possibility given all the moral choices the game gives players.
includes three different kinds of paladin oaths: devotion, ancients, and vengeance. While all have their own codes and moral system, there are certain acts that will generally break each one of them, like killing innocents and committing crimes in view of guards. But these ten choices are mistakes players should look out for, in particular when it comes to keeping certain oaths; or, in the case of players wanting to become an oathbreaker, these are opportunities for them to gain that status.
In the druid's grove, players can stumble upon Sazza, a goblin held captive after a failed raid. She's in a cage in the grove's jail, and upon first meeting her, players will find a tiefling named Arka holding a crossbow to her head, upset after the death of her brother.
Players can choose to intervene or let this execution take place, but it has no effect on their oath. Paladins need to watch out when it comes to freeing the goblin prisoner. Act 1 of Baldur’s Gate 3 has much to see, like recruitable characters, hidden bosses, and other secrets that might require a checklist.
If Sazza lives past her encounter with Arka, she will offer the player some information on the goblin camp and even offer to lead players to it if they let her out.