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Assassin’s Creed Shadows takes a run at improving parkour, as Ubisoft strives to make the system less 'like a gas pedal'

pcgamer.com

Parkour has always been a distinguishing feature of Assassin’s Creed. Hooded figures leaping between rooftops and flinging themselves into conveniently placed haystacks is one of the series' most consistent visual motifs.

But as the games have evolved from historical action-adventures to quasi-RPGs, on-foot traversal has become increasingly sidelined in favour of more elaborate stealth and combat systems, as well as other travel mechanics like riding horses and sailing boats.

Assassin’s Creed Shadows is intent on changing this, however, with Ubisoft making numerous additions to the hallmark free-running system that had me gradually sitting up in my chair as I read about each one.

Ubisoft's really focused on the details this time—so much so that Shadows still isn't quite finished, and is being delayed from February to March 20.

These additions were detailed in ablog post published on Ubisoft’s website, which provides a complete overview of the new game’s parkour.

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