In the base game of , players can access spells up to sixth level. Most of these spells are taken from, with a few exceptions which are unique to.
There are several Smite abilities in the game which players can gain from their chosen class or race. These spells are rightfully associated with the paladin class, but they're not actually unique to it, and some of them aren't actually available to paladin avatars.
Though they aren't technically considered spells, the game effectively treats them as such, and a successful Smite will always use up a spell slot.
Despite each Smite having its uses, some are much more useful than others. Staggering Smite is objectively the least useful smite spell in, considering how it actually cannot be used by players. It is a fourth-level paladin ability unique to the Death Knight NPCs — this includes Stalker Svignee in the sewers and the three found in the Bhaalist crypt outside the Hall of the Murder Tribunal, where players can meet Sarevok and become an unholy assasin.
Since 's paladin class doesn't include spells above level four, players will not be able to access this Smite themselves. In Act 3 of Baldur's Gate 3, Orin the Red kidnaps one of your party members, but you can only rescue this victim by reaching the Temple of Bhaal.