I’ve played a grand total of three matches of Blindfire since receiving it last week. Not because I don’t like it, or because it’s a bad game, or even because it’s a broken game.
Nope, instead, it’s because no one is playing Blindfire, and that’s an absolute, crying-out-loud, gosh-damned shame, because this game has “it”.
I play a lot of competitive shooters, often for dozens or sometimes hundreds of hours – Battlefield, Call of Duty, The Finals, and on and on I could go.
Which is to say that Blindfire is one of the most unique first-person shooters I’ve ever played. It's a simple premise, really – take the traditional FPS competitive shooter and turn the lights out.
Blindfire swaps the emphasis on hand-eye coordination for hand-ear coordination, and it is a brilliant twist on the genre. Listening for enemy player footsteps and trying to locate where they are on the map creates an incredible amount of tension.