Japan Fighting Google Features Nikkei Interviews wellness Trends Japan

After packing Super Smash Bros. Ultimate with content, Masahiro Sakurai unsurprisingly says that working out a game's volume from the start is important

gamesradar.com

When it comes to making games, Super Smash Bros. creator Masahiro Sakurai believes that working out the amount of content included in them early on is important, which is perhaps unsurprising when you consider just how much was packed into his latest fighting game installment.

Super Smash Bros Ultimate will be seven years old this December, if you can believe it, but I'm still in awe at the sheer amount of stuff that the devs included.

Alongside the endlessly replayable main fighting mode, we got a full-fledged campaign, the return of every fighter who'd ever featured in the series, a further 12 DLC characters to pack out an enormous 82-character roster, and much, much more.

It's the sort of game that could keep you busy forever if you wanted it to, which makes sense considering Sakurai's latest comments in an interview with Japanese site Nikkei Cross Trend.

In the interview (translated by Google and verified using DeepL), Sakurai talks about the importance of considering a game's "volume," noting that he plays other developers' games to the end as often as he can.

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