provides a plethora of spells for Tav and the party to choose from during their adventures, all adapted from fifth edition.
Making the leap between mediums is no mean feat, but manages to not only keep many spells exactly the same as their tabletop counterparts, but in some cases improve on them.
From cantrips to combat, there are plenty of spells that are much more fun in . Sadly, not all spells got the same makeover, with some spells worse than in .
But luckily for spellcasters, there are still lots that have been changed in a way that makes them much more useful or much more fun.
So whether the party needs to heal or harm, these spells are always worth keeping on hand. is an odd cantrip in, described as manifesting a minor wonder, so much of what it does is left up to the DMs discretion or the player’s imagination.