With nearly 20 years on the market, World of Warcraft’s 12 playable classes have seen several drastic shifts. Each World of Warcraft expansion pack usually changes how each class plays, while some introduce brand-new classes altogether, like the Death Knight, Monk, and Demon Hunter. However, all through World of Warcraft’s history, one thing has always been present in almost every class: DoTs.
Though the history of DoTs is longer than World of Warcraft’s own, the venerable MMORPG has a special relationship with them. As one of the longest-running RPG games ever, it has served as the introduction to game mechanics often found in the genre for many. DoTs were even featured in popular memes from Onyxia’s Lair during Vanilla WoW. But for newer players, understanding what DoTs are and how they work can be tricky.
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DoT is short for Damage over Time. DoT effects are anything that deals damage over a period of time, rather than all at once (sometimes called Direct Damage or DD). World of Warcraft often refers to DoTs as “periodic damage.” Many of these abilities manifest as bleeding wounds, poisons, burns, or curses.
Though normally referring to periodically damaging debuffs in World of Warcraft, standing in damaging areas, drowning, or channeled abilities that deal damage multiple times can also be considered DoTs. Most DoT effects deal more damage than their Direct Damage counterparts, but spread out over their duration.
Though they seem complicated at first, Damage over Time effects are simple to understand. Most player DoT effects deal damage approximately once every three seconds by default. Increasing one’s Haste stat can cause these ticks to happen more rapidly. Each tick
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