There comes a point in a Vampire Survivors run when I know my build is good enough to go the distance, because the violence is so intense and colourful that my framerate grinds down into single digits. I like that point. To me, that's the real win; any minutes remaining before the actual end are a victory lap. Alas, this will change. The devs have laid out revised early access plans and, alongside loads of extra wizards and things, they're moving to a new engine with potentially a tenfold increase in performance. Booo?
The arcade survival shooter launched into early access in December, with the developers estimating at the time that Vampire Survivors was 60% complete. It initially only found a handful of players but blew up in January 2022 following attention from streamers and YouTubers.
"Thanks to the overwhelming success and support from the players, new content has started to come out at a much faster pace than anticipated and the roadmap has also been expanded significantly," "The amount of playable characters planned for version 1.0 of the game has been doubled and so has the number of stages with the introduction of bonus/challenge ones. A dozen new weapons have been designed and a handful of new power-ups thrown into the mix."
So while they've added loads of new wizards and weapons and levels and things since launch, under the revised plan the game had only 70% of v1.0's content as of Thursday's post (a patch followed on Friday with a new wizard and new weapons).
Along with even more new wizards, weapons, power-ups, stages, and special stages, they're working on "two new major game mechanics". They say the first of these is due in April, a feature named Arcanas which "will unlock a whole new level of viable
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