Video game graphics have been one of the main battlegrounds for both games and hardware producers since the industry began. The graphical jump from the 8-bit era to the 16-bit era, and then again in the evolution into 3D graphics made it clear to see the graphical improvements that were possible with new hardware and new games engines. Many developers want to make the games that have the best graphics, and game engine designers like Unity want to be the platform that makes that possible.
These graphical upgrades have been more subtle in recent years, however. Although polygon counts are still going up and the industry has a new focus on things like lighting and shadow, AAA games are at the point where they look so good it's getting difficult to notice the smaller improvements. But graphical capabilities may be about to get another major leap forward with the latest game engines from Unreal Engine and now Unity.
Bandai Namco Working on Its Own Game Engine
Unity has revealed a new real-time cinematic trailer named “Enemies” to show off the graphical capabilities of its Unity engine. The engine has experienced a multitude of upgrades for 2022. Along with technology from Unity's recent Ziva Dynamics acquisition, the upgrades include an improved high-definition render pipeline, a new adaptive lighting system, and new tools for creating realistic human faces with strand-based hair physics.
All of these upgrades are visible in the cinematic trailer, which is all rendered in-engine. The video is a demo to show off these upgrades rather than any game project currently in development, but it does exhibit a new level of graphical fidelity and how it could be applied to a number of different genres. The main attraction of the demo
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