It’s hard to underestimate the impact of samurai cinema on modern pop culture. These black-and white films from directors like Akira Kurosawa inspired countless other stories of honor and combat — most recently, in Trek to Yomi, May’s side-view samurai epic.
Polish developer Flying Wild Hog is not shy about its title’s historical and cultural inspirations, and the studio is insistent that Yomi is intended to be more of a cinematic experience as a Kurosawa simulator. Game Rant sat down with the Hogs to discuss how the team achieved that goal and how support from a major indie publisher helped them get there. The interview has been edited for clarity and brevity.
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Q: Tell me a little bit about Trek to Yomi — its gameplay, story, and key elements.
A: Trek to Yomi is a game, but one of its unique selling points is an old samurai movie experience. We really wanted to make something that, when you are playing, you can feel the atmosphere from these movies.
The second pillar is authenticity. We spent a lot of time and did a lot of research to present the Edo period of Japan in our game, with many points that are historically authentic. We translated all English text in the game into the old Japanese language, and we recorded voice overs using that language. We also, for example, use a composer that uses old Japanese instruments to record game music to create a similar atmosphere. This is the second major point in this project.
Of course, the combat in Trek to Yomi centers around samurai fights. We spent a lot of time making combat that would help create the atmosphere of these old samurai movies. Most of the combat is one-on-one, but there are some places where you fight many enemies in
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