Most of us tend to think of Geralt womanizing his way across the Northern Realms, but The Witcher is about so much more than just its titular monster slayer. It’s about countries and nations and city-states, complex politics, and religious manipulations that all lead to conflict between territories, peoples, and lands. In short, it’s the perfect setting for a grand strategy game.
The Witcher: Total War is a mod for Medieval II: Total War that takes "inspiration from The Witcher games, books, Netflix series, comics, and TTRPGs, featuring recognizable characters, factions, and regions from all these mediums." The mod adds Salamandra knights, Redanian sorcerers, Ardenian cavalry, Flaming Elites, and more, with an expected 30 playable factions when The Witcher: Total War is complete.
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The mod was first announced in 2019 and seems to have run into a bit of a snag thanks to the COVID-19 pandemic. The last update was from October 2020 when the team stated it was "ready to go ham on production" with an expected six total campaigns. The first campaign would feature Velen and Novigrad based on the events in The Witcher 3. The second through sixth campaigns would hit various locations in the Northern Realms, while the seventh would take place before The Witcher 1 but after the events of The Lady of the Lake. Each campaign would feature multiple units and three to fix factions from The Witcher universe.
Unfortunately, that was over a year ago. The mod still hasn't been released and there have been no updates since then. Hopefully, this project is still ongoing, and we haven't heard the last of The Witcher: Total War's story.
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