Happy Thursday, folks! You know what that means - it's time to look back at some of TheGamer's best features of the week. It's been yet another busy seven days - there's a ton to talk about.
Some of the topics we've written about this week include Starfield's big delay and how it proves that modern game development is unsustainable, a report into some of the big issues that the Prince of Persia: Sands of Time remake ran into before it switched development teams, and the ending of Amphibia.
Related: Magic: The Gathering, Please Stop Forcing Commander Games To Be All About Combat
We've also got pieces on why Kratos should bite the bullet in God of War Ragnarok and a deep dive into why Square Enix's clamping down on third-party tools in Final Fantasy 14 is a double-edged sword that only serves to punish pretty much everyone. Let's dive in!
Last week saw two massive titles receive pretty big delays, as both Starfield and Redfall were pushed from 2022 into a vague 'early 2023'. TheGamer's editor-in-chief Stacey Henley argues that this is proof that modern game development isn't sustainable. Starfield and Redfall are far from the first two big game delays of the year and are instead just proof that making games is getting harder and more long-winded, with far too much extra detail put in when it's not really needed. Are horse testicles really worth the extra development time and hard work? No, of course they're not.
News and evergreen editor Vaspaan Dastoor recently spoke to sources with inside information about the Prince of Persia: The Sands of Time remake who were able to shed some light on why development is taking so long and why the project recently swapped hands. One big reason why the remake has struggled so much is
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