Rejoice! The days of searching the bodies in The Witcher 3’s Velen for juicy loot and coming up with nothing but a bunch of candles, broken rakes, and a broken heart for your troubles are coming to an end. However, it looks like this boon might come at a cost.
Releasing on December 14, The Witcher 3’s next-gen update will incorporate six community-made mods to make life on The Continent easier. These will vary from reworked graphics to general quality-of-life changes, enhancing the immersion of The Witcher’s dense open-world fantasy of political intrigue and monster-slaying.
As well as community-made mods to improve the look of monsters and make the mini-map resemble the 3D world more closely, the update will also incorporate a reworked version of a mod originally created by a senior gameplay designer of the base game and its two expansions.
However, whilst it’s great to see CD Projekt RED acknowledging its passionate modding community by making their work official, the next-gen update itself will break many existing mods made for the game.
Lots of questions about community mods coming with W3NG so here's the list again:⚙️The Witcher 3 HD Reworked Project by HalkHogan⚙️HD Monsters Reworked by Denroth⚙️Immersive Real-time Cutscenes by teiji25⚙️Nitpicker's Patch by chuckcash⚙️World Map Fixes by Terg500 https://t.co/fs1oN3u0zmDecember 7, 2022
Over on Twitter(opens in new tab), CD Projekt RED global community director Marcin Momot shared the list of mods being worked into The Witcher 3’s next-gen update.
The mod I’m most excited to see incorporated into The Witcher 3 is FCR3’s Immersion and Gameplay Tweaks(opens in new tab) mod. Created by Andrzej Kwiatkowski, one of the original gameplay designers, he describes the mod in its
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