The InFamous series is well known among the PlayStation community for having entertaining gameplay mechanics and a karma system that defined the series upon its launch. The franchise has become a mainstay on PlayStation thanks to its compelling story and the level of freedom given to the players that would ultimately allow them to shape the ending of each game. Of the three games in the series, InFamous 2 saw the end of the Cole MacGrath era by following the good ending, as it saw Cole give up his own life to save humans with no powers.
Following the good ending meant that Cole MacGrath would not appear in InFamous: Second Son, which is why the game instead focused on Delsin Rowe. InFamous: Second Son takes place around seven years after the events of InFamous 2, as Delsin learns of his powers and combats against a government organization hell-bent on imprisoning the few conduits that are still alive. However, Sucker Punch should focus on the evil ending for any future InFamous titles, as it would not only bring back Cole MacGrath, but it would also mean that there would be more conduits in the world.
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At the end of InFamous 2, fans are given the choice to either side with the Beast or go against him and fight for humanity. If Cole picks the good ending, he will fight the Beast, fix the RFI, and use it to kill everyone with the conduit gene. This also killed Cole and ultimately ushered in a new era of humanity, free from conduits. In InFamous: Second Son, it was all but confirmed that while the RFI was able to kill most people with the conduit gene, but it did not kill all the people who had it, hence bringing on a new generation of conduits.
This ending led to the events of InFamous:
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