Graven Deep is a corrupt dungeon defined by stunning Dwemer architecture, rife with the living dead and an atmosphere ravaged by time. Rather than playing with randoms as you usually do, I had some of The Elder Scrolls Online team to walk me through it all. Our adventure was initially slow and ponderous until we reached a lever, our guides gathering us round to talk about what we’d seen thus far and the ambitions of the Lost Depths. But my muscle memory kicked in, and I yanked the lever the second I saw it. Whoops. Suddenly we were falling down a giant, gaping metal pit, landing in a Rapture-like underwater city. It was breathtaking, if a little embarrassing.
Yet this spontaneous action showcased the DLC’s ambition like nothing else could. This dungeon is one of ESO’s greatest to date because it’s clear that the team let loose and brought their wildest and most experimental ideas to the forefront. The ocean floor sits just outside the window with ghostly sailors banging on the glass; lasers can be manipulated to fend off bosses and would-be challengers; magic shields are used to walk across the seabed, letting us see this underwater city from the outside, and old enemies resurface with completely new patterns and techniques. It’s refreshing and exciting because even after nearly ten years, ESO isn’t done with surprising us.
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The Lost Depths is the MMO’s newest dungeon pack, bringing us the Earthen Root Enclave and Graven Deep. These both continue High Isle’s Legacy of the Bretons storyline as we uncover the world of Druids and pirates in more depth than ever before - those same Druids that haven’t been touched on since way
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