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TerraGenesis developer Alexander Winn has just launched the sequel to the popular mobile title. Called Operation Landfall, the new game takes the terraforming concept of its predecessor and puts players a lot closer to it. GamesBeat spoke with Winn about working on his sequel and how player requests led to its creation.
The original TerraGenesis: Space Settlers launched in 2016 with Winn’s company, Edgeworks Entertainment. Winn began working with Tilting Point in 2017 to launch the title on Android, and Tilting Point acquired the game in 2020. TerraGenesis has over 22 million downloads at last report.
Winn announced the successor, called TerraGenesis Landfall, earlier this year. While the original game allowed players to terraform entire planets, it did so from a gods-eye perspective. Landfall, on the other hand, brings players right down to the planet’s surface and immerses them in the nitty-gritty of setting up a settlement on the planet. It’s inspired by and rooted in real science from NASA.
GamesBeat spoke with Winn about his new project and what brought it about. We also discussed how different the development process was between the two sims. Here’s an edited transcript of our interview:
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GamesBeat: So I understand you’re working on a new project?
Alexander Winn: Yes, indeed! TerraGenesis: Operation Landfall — which, by the way, you may hear me
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