Welcome, Neon Knights! Or is it Knights who say Ne-on? Regardless, welcome to patch 12.5 which will be live for a full four weeks instead of the standard two—but we’ll get to that shortly. Despite our larger than usual balance change, many critical balance changes for patch 12.5 were delivered early last week in our 12.4 mid-week patch, so be sure to check those out if your looking for info on our swift acting nerfs to Hextech, Innovator, and other overperforming units.
That said, we’ve made a ton of changes to keep Neon Nights feeling strategically diverse through balance adjustments, a focus in Augments, and, well, just keep reading for that third thing! Rodger «MinionsRpeople2» Caudill Patch Highlights Why the Long Patch? Patch 12.5 will be live for four weeks (instead of the usual two) as all of us at Riot connect, reflect, and discuss our company-wide goals. Look, I know four weeks is a long time for a TFT patch, but we’ve got a plan to make 12.5 as healthy and stable as possible during this time.
You can read our detailed plan for ensuring a quality patch 12.5 here, where we’ll outline our goals for the patch and the precautions we’re taking/have already taken with its deployment. Large Changes Large, like the amount of time (4 weeks) this patch will be on live—read more about that by scrolling up.
Tome of Traits Tome of Traits breakpoints have been nerfed slightly to make tailored Emblems appear less frequently. This allows us to nerf the early combination of five traits (with Yordle, Twinshot, Enchanter) to cheat out the Emblem that you want, while also nerfing Tome of Traits generally.
Read more on leagueoflegends.com