I recently had the pleasure of receiving early access to Tactics Ogre: Reborn ahead of my official review. For this preview, I can only discuss Chapter 1 of the game. This is roughly the first seven hours of the game, depending on your skill level and how much you grind.
While Tactics Ogre is a problematic and often clunky strategy RPG, it's one that I hold dear to my heart. Before Final Fantasy Tactics swept the world, Tactics Ogre: Let Us Cling Together ruled the market.
As a politically charged story of murder, betrayal, and sorrow, it's got everything I need in one place. The Ogre series may not have caught fire in the West as much as Final Fantasy did, but it's a beloved title worldwide. Tactics Ogre: Reborn is much more than a graphical overhaul.
Game elements that were clunky or made no sense were altered, and many of the game's systems were reworked or remade entirely to make the gameplay far more enjoyable.
In Tactics Ogre: Reborn, strategy RPG fans are in for a treat. So much of this game has been fixed, overhauled, or upgraded to give an enjoyable experience. One of the most significant changes has to be to the Class/Skill systems. Characters gain levels as they progress, instead of each character class having its level.
That way, if you switch your Warrior to a Berserker, they won't feel powerless or weak. The skill system was enhanced too. Instead of slowly gaining Skill Points, you passively unlock skills for each character class as you level up. When you use skills, they will also level up over time, and you'll see these results at the end of battles.
You have to slot them in, so pick the right skills for the job. New skills have also been added, and many other abilities were returned to make them feel valued.
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