Symphony of War: The Nephilim Saga is a turn-based strategy battle game set in a unique fantasy setting. The cutesy graphics belie the depth of the game’s systems, as a multitude of options allow you to customise the squads in your army to suit your battle style.
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Some you would expect, such as choosing and upgrading your soldiers including ranged, melee, magician and healer units – as well as dragon and artillery units later. But other systems are more subtle. The relationships that form between leaders can affect morale on the battlefield, for example, while the elemental affinity a particular leader is attuned to can also have an important impact.
Every unit in Symphony of War has an elemental affinity. The most common is Earth, followed (in rarity order) by Water, Lightning, Fire, Darkness and Light. A unit’s affinity affects their chance to hit and also land crits in certain types of weather. As weather in the game is largely random, there’s not really anything you can do to make this work in your favour.
However, there’s some merit in having units with different affinities in the same squad to try and offset this randomness. More importantly, a unit’s elemental affinity gives them stat bonuses or penalties:
* An affinity with a ++ or -- sign means an extra bonus or penalty.
At the end of each battle, you’ll be taken to a location where you can supply and reorder your troops before the next Chapter. In the Marketplace, you’ll be able to pick up a variety of items from the Trader – some of which may be Affinity Scrolls. Less commonly, you’ll also find Affinity Scrolls in Bazaars (essentially a Marketplace on the battlefield) during battles or as chest or other
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