A Star Wars animatronics designer reveals that the movies' artists had total creative freedom when designing new creatures. Since 1977, Star Wars has wowed fans with its diverse locales, deep lore, and unique alien creatures. With each new Star Wars project, more and more exotic beings are added to the vast encyclopedia of fantastical lifeforms.
Th Star Wars sequel trilogy proved no exception to this tradition, as each alien and robot design felt fresh yet familiar. Star Wars: Episode VII — The Force Awakens introduced the tentacled Rathtars, which ravaged Han Solo's (Harrison Ford) freighter. Rogue One: A Star Wars Story saw the Bor Gullet, a purple-skinned Mairan, invade the mind of the Imperial pilot defector, Bodhi Rook (Riz Ahmed). Star Wars: Episode IX — Rise of Skywalker gave fans a new favorite alien in Babu Frik, a diminutive Anzellan on the planet Kijimi.
Related: Every New Creature In Star Wars: The Rise of Skywalker
In an interview with Inverse, special effects artist and supervising animatronic designer Gustav Hoegen explains that, when he worked on the more recent Star Wars productions, he was given quite a bit of creative freedom when designing creatures. Asked if movie designs are generally set in stone before coming to his team to create, he says different productions offer different opportunities, adding that Star Wars allowed a lot of room for creativity. Read what the Hoegen said below:
On Star Wars movies… they would just present you with a script and leave it to us what creatures would inhabit that story. You’d have a design team just pumping out design after design to plant a seed in the director’s mind. And he would pick the ones he liked and leave it to us to build it.
In general, a design team
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