Sins Of A Solar Empire: Rebellion is a big game. Sure, you can play a smaller-sized game if you want, but even then, there is a lot to Sins that isn’t just visible size. The underlying mechanics for the game’s core structure is rich and vast in ways many games simply aren’t.
Related: Sins Of A Solar Empire: Rebellion - Beginner's Guide
The first major decision you will make in Sins Of A Solar Empire is what Faction you are going to play. There are a total of six to choose from, and they are pretty darn varied. Understanding the wave of information that comes from just checking the Factions can be overwhelming, but don’t worry, we’ve got you covered.
The TEC are the go-to race for beginners. They are, by far, the most straightforward to get into and do well with. This is down to cheap and easy-to-understand units and technologies. You can quickly produce fleets at prices that put every other faction to shame, and depending on your sub-faction, you can even produce incredibly powerful defences - again, at a discount.
As a general rule, TEC should use their incredibly potent early game to carry them into their even stronger late game. What they lack in nuance, they more than makeup for in brute force.
TEC Loyalists are the original TEC faction. They will likely be the faction newbies veer towards, and this is fine. They have very potent defensive structures and can produce them on the cheap. This does lead to newer players heading down the path of the “Turtle”, which is not great in the early game where aggressive expansion is preferred.
You will want to use your TEC advantages to push for an aggressive expansion to claim as many planets as you can, and then once the game shifts into the mid-late game, you can start
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