League of Legends: Wild Rift is an official offshoot of the mainline LoL experience developed by Riot Games itself, and the reception so far seems to be rather positive overall. Since gaming on mobile devices differs substantially from gaming on home consoles or PCs, Riot Games is also facing different development issues along the way.
Some of these development issues with League of Legends' mobile version certainly relate to the accuracy of touchscreen gaming and gesturing, and it turns out that Riot Games might have a few ideas on how to alleviate them. Namely, some of the company's recent patent listings refer to ways to improve object targeting and accuracy on touchscreen mobile devices.
League of Legends: Wild Rift Provides Updates, Console Version Delayed
Even though Wild Rift has great onboarding features for newcomers to the game, it's hard to gloss over the fact that playing on a touchscreen phone effectively removes almost every non-touch control option for the player, making the placement of items and map-markers potentially problematic. Riot Games' latest patent filings suggest that the company is already looking at different ways to side-step these problems through the use of context-sensitive object pop-ups and gestures: «the method can include displaying a dynamic image or map on a touchscreen and receiving a touch gesture thereon,» says the patent.
While there are many differences between League of Legends and Wild Rift, the two are still connected and interrelated, with many of the base game's complexities becoming all the more difficult on a small, input-limited device. By investing time and money in patenting contextual ping systems and features, Riot Games could eventually come up with a better, more
Read more on gamerant.com