VR developers go to extreme lengths to ensure their games are as immersive as possible. For example, VR games often render cutscenes in first-person so there’s never a break in perspective. Some games eliminate menus entirely by turning your body into an inventory and building traditional HUDs into wristwatches or smart glasses. Games like Half-Life: Alyx and I Expect You To Die have telekinetic mechanics to help you interact with objects you can’t reach.
Most VR games treat immersion as a
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