Ledge vaults, wall running, and rooftop leaps—all these may be moves that are second nature to seasoned parkour practitioners. Yet it was only in 2008 that these superhuman manoeuvres were translated to a little game called Mirror’s Edge, one that truly embodied the physicality of such movements. As Faith Connors you’d sprint, leap and roll across walls, rooftops and concrete, leaving scuff marks in an environment bleached in white, with climbable structures starkly contrasted in red and orange. This fixation on movement, coupled with the aesthetics of its pristine, post-dystopian city, turned the game into a cult hit, which inspired other parkour-like titles like Dying Light and Brink. With this success also came Mirror’s Edge: Catalyst, a reboot of the original Mirror’s Edge but with much more clutter: a recycled tale about betrayal, multiple side quests, and an unnecessary skill tree.
But Mirror’s Edge also had two other spin-offs that were less heard of: a prequel to the game also titled Mirror’s Edge in 2010, released on iOS devices and Windows phones (remember those?), as well as a 2D web browser game called Mirror’s Edge 2D back in 2009. Both games are not available to play anymore—Mirror’s Edge Mobile was removed from the app store some years ago, and even if you can get hold of the app, it’s not compatible with newer iOS models. And with the demise of Adobe Flash, Mirror’s Edge 2D has also been lost to the sands of time, unless you’re able to wrangle together a solution through a software called Flashpoint (you can also try this link as salvaged by the Internet Archive, although it doesn’t work quite well).
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