Rainbow Six Siege Year 7, Season 2: Vector Glare has plenty to be excited about for existing fans, but I think it will be even more thrilling for players who haven't played Siege in a while or have yet to try the game at all. It's currently an ideal moment to get back into the game as well--Siege's Year 7 is a definitive narrative shift for the multiplayer tactical shooter, intriguingly refocusing on the fact that its operators are meant to be specialist soldiers, not professional athletes.
Y7S2 finally adds the shooting range that fans have been clamoring for, offering an opportunity for players to test out how different attachments affect the recoil, precision, and noise of any gun. You can even switch between a traditional target that tracks a firearm's bullet pattern and a practice dummy that tests a weapon's effectiveness when trying to hit specific points on an enemy operator's body.
For someone like me--a Siege player who sometimes goes months between sessions and has difficulty keeping track of every single adjustment made to the game--the shooting range is a blessing. Siege now rocks over 100 different firearms, so keeping track of how one compares to all the others can get tricky. The shooting range is also just a great way of getting in a few practice shots before a match to ensure my skills are still sharp.
«It's also a way for us to showcase content that is already in the game [for existing players],» Siege game designer Mathieu Lacombe told me. «We have so many weapons. How do you differentiate them from one another? The shooting range is a great way to do so because sometimes you play a round, and then you play another round and you're like, 'Oh yeah, the recoil of this one, I feel it, but I don't think
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