We recently had the chance to chat with Kitfox Games co-founder Tanya X. Short as part of a broader investigation into the benefits and challenges of four-day work weeks.
Inevitably, some parts of our conversation were left on the chopping block, and that's a damn shame, because the full exchange was filled with fascinating insights and tidbits that will no doubt be useful to other developers mulling over the prospect of shorter working weeks.
So, to help add more context to our multi-source
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