PlayStation VR2 is going to be big. Its predecessor was already the biggest mainstream headset on the market before Oculus Quest 2 came along, offering a clunky yet affordable way to jump into a new reality with a healthy collection of games to choose from.
Blood & Truth, Farpoint, Moss, Beat Saber, and Wipeout are all certified bangers, offering experiences that work incredibly well despite the underpowered console required in bringing them to life. Sony would be silly not to build upon that momentum with its successor, even more so with Meta raising the price of its standalone device several years after its debut.
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The field is wide open, and with the knowledge that PlayStation VR2 will come outfitted with inside-out tracking, enhanced motion controllers, and several other improvements, only one game comes to mind that can truly sell its brilliance to a massive console audience - Half-Life: Alyx, a modern masterpiece that I still think about almost every day.
Valve changed everything with Half-Life: Alyx, producing what many see as the first true blockbuster VR has ever seen. It wasn’t hamstrung by technical limitations or had to pull back its initial ambitions to fit within the realm of virtual reality, it was designed from the ground-up and sought to push the series forward as a consequence. It was brave, unexpected, and filled with so many brilliant ideas that most games could only dream of.
Taking place before the events of Half-Life 2, we play as a younger version of Alyx Vance tasked with saving her father and investigating a Combine threat that will inevitably bring her face to face with threats that will change the fabric of this
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