TinyBuild's booth at PAX East 2022 was much, much more than a booth. It was a full-on carnival, complete with games that would fit in at any county fair (you could play whack-a-mole or fish for trinkets with a crane game) and plenty of actual video games. At the back of the publisher's area was something that stood out from the rest of the bright-orange decorations though: a massive inflatable spider loomed over a set of four TVs, inviting attendees to try SpiderHeck, what could be my favorite multiplayer brawler since Duck Game.
SpiderHeck is just about as silly as its name sounds. It's a physics-based platform brawler, which is a long-winded way of saying you beat up other players and things fly all over the place. In SpiderHeck's case, players control spiders (duh) that can pick up weapons and zip around the game's 2D maps by shooting webs.
Since it's a four-player brawler, I was thrown right into a game with two other PAX attendees–as well as a PR person–and had an absolute blast. There are some games where it's useful to know the people you're playing with to really have a good time, and SpiderHeck isn't one of them.
As a little spider dude, you have to be able to take out the other spider dudes in your game, and that's all done with SpiderHeck's outrageous arsenal of weapons. When the game's players (up to four can be in a single match) spawn into a map, weapons spawn above them almost immediately. They can range from laser pistols to shotguns that fire waves of energy or flat-out lightsabers.
Whatever you choose to fight with, SpiderHeck's weapons don't just impact whatever you're aiming at. Each weapon has its own kind of interaction with the game's physics. Firing that laser pistol blasted my tiny spider
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