Overwatch 2 has had its share of high-profile stumbles in its launch week, but now that players are finally getting into the game, many aren’t pleased with what they’re seeing. Players continue to take umbrage with the game’s cosmetics, particularly how expensive they are and what they’re getting for the price.
Among the largest changes Blizzard made with Overwatch2 is adapting the game to a free-to-play model. While this is an expected change — and a frequently requested one — Blizzard is relatively new to the rotating store and battle pass models that it’s adopted for Overwatch2. Some growing pains were inevitable, both for Blizzard and its audience, and players are certainly making those pains known.
After the game’s weekly store reset for the first time on Tuesday, players quickly grew frustrated at seeing the prices Blizzard was asking for some of Overwatch 2’s less-inventive skins. One skin is (slightly uncharitably) basically just “Baptiste but blue,” and it costs 1,000 coins (equivalent to about $10). For players who don’t want to pay, earning a maximum of 60 Overwatch Coins per week through a series of challenges means it would take at least 17 weeks to unlock that particular cosmetic.
While these are the kind of skins that the original game’s loot boxes thrived on, seeing prices that can be translated into real-dollar amounts (or a monthslong grind) now gives players whiplash. What’s more, a “bad” skin rotating into the shop will always be a source of frustration for players, which is why some games opt to put rarer and more high quality skins on a weekly rotation, while the more basic and cheaper skins come in and out daily. Meanwhile other games, like League of Legends, make almost every skin purchasable all
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