There’s no denying that Neon White leans into its anime tropes pretty hard. There’s the sexy and sophisticated Neon Red, the intimidating and enormous Neon Green, and the cute but intense Neon Violet, just to name a few. Being so recognizable eases players into the story so they can focus more on Neon White’s fast and unique gameplay.
Leaning into the tropes was apparently the goal from day one, according to Neon White lead developer Ben Esposito. The idea was to "explore and indulge in the archetypes themselves," which is something Esposito said he wished other game developers did more often.
Related: Neon White Is A Massive Dork And I Love It
For example, Capcom could have pushed Lady Dimitrescu’s "step on me" vibe in Resident Evil Village even further.
"I’m not trying to critique the game overall," Esposito told The Loadout. "[Capcom] had a concept with Lady Dimitrescu that was really exciting to a lot of people – as a character she’s really cool conceptually. It’s public knowledge that it didn’t necessarily expect that particular aspect [giant vampire lady that can literally crush you] would be the most exciting to everyone – they’re trying to create a cast of what I think are actually pretty interesting characters.
"But when you play it with that level of excitement going in you’re just like ‘oh, there wasn’t enough, they didn’t push that far enough’. It’s in good taste, but I would have loved to see a version that committed more to that type of character."
To be fair to Capcom, part of the reason Lady Dimitrescu worked so well is because she flirts with the stereotype but never seems to fully dive in. A game like Neon White, however, doesn’t have that limitation. But it also doesn’t have a giant vampire lady who
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