The games industry is an exhausting place. It’s dominated by toxicity, crunch, dwindling creativity, and an obsession with living up to other mediums instead of seeking to further the ambition of its own. Like many modern media landscapes it has long run out of compelling new ideas, while those that survive are drowned out by an avalanche of predictable sequels, needless remakes, and corporate mismanagement that makes it clear that profits always come first.
We don’t matter as consumers, neither do the involved creators, instead it’s all about the bottom line because the CEOs said so. Summer Games Fest has made this status abundantly clear, emphasising how even those who express good faith in making this industry a better place have no backbone when it really counts, and are happy to abandon their morals if it means coming out on top. That, and we got a lot of space games.
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I’m just a bit tired, and how there’s no way to make this industry a more sustainable or positive place without leaving it all behind and watching as things start to crash and burn.
Even as certain studios and departments begin to unionise and move forward, the loudest voices in the space continue to market the blockbusters of companies who are publicly known to have committed horrible acts and gotten away with them. Developers are paid a pittance compared to suits that hide above them, praying for a success as they make poor decisions and abuse power they have no right to in the first place. This outdated power structure is a large reason for the industry’s creative stagnation, because new ideas will never be given a budget to succeed because it is much easier to rely on
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