Microsoft seemingly began testing raytracing in Minecraft earlier this week, but it was actually a mistake. The feature has now been pulled.
The feature appeared in a preview update on Xbox consoles, but it was quickly removed after news spread about its inclusion. The update included a raytracing preview for both Xbox Series X and Series S consoles but, according to Microsoft, it should never have appeared in the first place.
“The previous Minecraft Preview build available to Xbox Insiders inadvertently included prototype code for raytracing support on Xbox consoles,” the company confirmed. “This early prototype code has been removed from Preview and doesn't signal near future plans to bring raytracing support to consoles.”
The previous Minecraft Preview build available to Xbox Insiders inadvertently included prototype code for raytracing support on Xbox consoles. This early prototype code has been removed from Preview and doesn't signal near future plans to bring raytracing support to consoles.
That’s right – just because they’re testing it, doesn’t mean Minecraft will be getting raytracing on Xbox consoles anytime soon – even though Microsoft teased raytracing support two years ago.
Although Microsoft has now nixed the update and explained that it won’t be coming to your Xbox consoles anytime soon, it does mean that Microsoft is clearly working on the feature. Essentially, it could make its way to Xbox consoles… eventually.
Raytracing is currently only available in Minecraft when playing on Windows and is boosted by Nvidia’s DLSS upscaling process to improve frame rates. A comparison of Minecraft with raytracing switched on and off shows just how impressive this feature could be:
Elsewhere, a long-lost Minecraft update was
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