Microsoft’s mass layoffs have affected its video game divisions across both Xbox and Bethesda, it’s been confirmed.
On Wednesday, Microsoft confirmed plans to lay off approximately 4.5% of the US technology giant’s 220,000-person workforce (around 10,000 people).
The cuts arriveone year to the day after Microsoft announced its intention to purchase Activision Blizzard for around $69 billion.
According to Bloomberg, Bethesda Game Studios, as well as 343 Industries, the company behind 2021’s Halo Infinite, were affected. In addition, Microsoft’s HoloLens business and some engineering divisions are also reportedly part of the cuts.
Another report from Lords of Gaming claimed that 343 had suffered a “significant” number of layoffs across the company, which are allegedly heaviest towards “individuals working on the single-player side of the studio”. Journalist Jason Schreier corroborated this claim, stating that several employees had indicated it had been “hit hard”.
Some former employees have already posted on social media to confirm they’ve been laid off.
“Gaming is impacted by the layoffs which likely includes people on my team”, Gary Waliczek, principal engineer for Xbox growth and loyalty, tweeted on Wednesday before removing the message.
Renee Sogueco, a PR manager at Bethesda, wrote: “Well, it happened! Today, I was laid off from Bethesda Softworks as a result of the #Microsoft layoffs, so I’m now back on the market… It’s been an absolute ride, and I’m looking forward to what’s next.”
Kevin Schmitt, a senior designer on Halo Infinite, also confirmed he’d been laid off, along with Jesse Stipek, 343’s video producer, and Sam Luangkhot, who was a community manager for The Elder Scrolls Online.
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