Mass Effect 4 has a daunting task ahead of it. Whatever the game is officially called, it will need to bridge the narrative between Mass Effect 3 andAndromeda, bringing the two together into one cohesive story. This seems to be the plan, given that the shot of the Milky Way and Andromeda Galaxy in one Mass Effect 4 trailer was intentional.
Given the end of the Reaper threat, the multiple potential endings for the Mass Effect trilogy, and the brand new narrative in Andromeda, it’s clear that this is a herculean task. It seems BioWare is going to canonize the Destroy Ending, per various teasers showing what appears to be Reaper damage and destroyed Geth. However, to do it effectively, BioWare may need to canonize a few more things to pull it all together.
Mass Effect 4: What Happens After ME3's Destroy Ending
The problem with choice-based games is how the narrative handles choices moving forward. BioWare has a ton of experience circumventing this, with the Warden in Dragon Age being a good example. In some players’ games, they could be dead or they could be royalty—just two possible results. What usually happens is these choices change dialogue or these characters get relegated to the background. The warden, for example, is searching for an answer to the Calling comeDragon Age: Inquisition, if they are alive.
Many hope that they can see their Warden in Dragon Age 4, but having the character creator for them like Hawke in DA:I would be complicated and may not be worth it if every player wouldn't see them. Perhaps they could make it a main storyline and replace this Warden with another if so, but the simple thing is, the more complicated the choices, the better received by players they are. Yet, down the line, these choices can
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