Hearthstone director Ben Brode left Blizzard in 2018 because he wanted to get more hands-on with his games. “I was really, really happy at Blizzard,” Brode says. “I loved working on Hearthstone and I love the team, but I was doing mostly leadership and management stuff. I missed getting my hands dirty and making stuff.”
Together with former Hearthstone executive producer Hamilton Chu, Brode formed a new studio called Second Dinner and began looking for the right project. “The opportunity to work with Marvel came up because the guy that runs Marvel games used to work at Blizzard with me and Hamilton,” he says. “He took a chance on us and let us play in the Marvel Sandbox.
While Brode’s name is practically synonymous with collectible card games, Second Dinner didn’t specifically set out to create one. “We didn’t know if we were going to make a card game or something totally different, we had no idea,” Brode tells me. But as they started brainstorming concepts, it became clear that a CCG was the best fit. “[Marvel] isn’t about the races of the universe like I’m used to working with on Warcraft,” he explains. “It’s about the individuals. It’s about the heroes and villains that are super iconic. We gravitated towards making a digital collectible card game and focusing on that. There’s just one card type, which is the characters of the Marvel universe. That’s a huge focus of Marvel Snap.”
Related: Marvel Snap Just Set The Bar For How To Handle A Player Revolt
Marvel Snap is unlike any other card game out there. Decks consist of just 12 cards, games only last two minutes, and players take turns simultaneously. The play field is divided into three zones, each with their own unique conditions selected randomly at the start of
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