Level Zero is an asymmetric multiplayer survival horror game that looks as if Dead By Daylight and Alien Isolation were thrown into a blender – potentially in the very best of ways. It’s that classic story of a science expedition gone wrong. Teamwork is everything, of course, as four scientists fight to survive against two powerful monsters in a PvP showdown. Developer DogHowl Games recently invited me to a hands-off preview, and so far, I’m feeling optimistic.
As the science team, your goal is to restart the electrical system, finding and fixing the broken fusebox in all three sectors. That requires a toolbox hidden in the darkness, so don’t go rushing ahead, though failure to restart the power within 30 minutes results in defeat. Once done, activating the mainframe leads to a tense final confrontation that plunges you into total darkness for 60 seconds, and only one scientist needs to survive to win. DogHowl acknowledges there’s a learning curve here, so take your time studying the map.
Your ultimate weapon against monsters is light; there are no gunplay or melee weapons here to protect yourselves. With limited resources available, this requires strategic thinking and you’ll need to pick your moments. Should you use the UV light that won’t run out of power but doesn’t hurt monsters? Do you choose a torch with minor damage that gradually depletes? Or is a trusty flare what you need, which both illuminates your surroundings and inflicts significant damage to monsters?
If a scientist gets ambushed, fellow teammates can revive you if they’re quick, though death doesn’t mean banishing you to a spectator lobby. Instead, deceased scientists control a weaponless drone, which allows them to mark objects, take items to teammates,
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