League of Legends patch 12.18 details have been released by Riot lead designer, Matt ‘Phroxzon’ Leung-Harrison. Hoping not to rock the boat too much before the MOBA’s biggest event of the year, Worlds, the changes appear to be low-key, pulling back on things the team may have ‘overshot’ with the previous patch.
Looking through these patch notes, it’s clear to see just how safe Riot is willing to play – with patches 12.16 and 12.17 not having been played professionally yet. A lot of these changes are base stats, health, and armour growth, with the only real major changes being those to Maokai and Udyr.
Ashe
This certainly isn’t a change that’ll see people flocking back to Ashe ADC, but a full 15% increase in attack speed at the end game with items under your belt should see a decent increase in damage so long as this ability is available.
More HP in the long run and more damage to Flay are only good things for the Chain Warden. They’re already a solid choice for support, and being able to tank more damage so your ADC can do bits is never a bad thing.
Sneaking in a buff to Lee Sin just before Worlds has got to be on someone’s conspiracy bingo card somewhere. More HP and more life steal will translate into a tankier Blind Monk – will this be enough to see him played competitively?
Anyone who has fought against a Nasus will tell just how oppressive Wither can be, as it feels like it goes on forever and the slow is devastating. Well, it’s going to get worse! Keeping the correct spacing will be more important than ever, as a quick escape will not be possible.
Slowing the growth of Miss Fortune a little after her recent buffs. This isn’t something that will be noticeable too much in-game, especially the longer a match goes on.
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