Back in February, Intel held its online investor briefing to lay out future plans for the business. Intel talked a lot about the future of CPUs and GPUs, and briefly mentioned something called Project Endgame. At the time, I speculated it was something a lot like Nvidia's GeForce now, and thanks to the upcoming Arc GPU launch, we have a little more clarity.
Intel's Lisa Pearce wrote a blog post answering some pressing questions coming up to the launch, and one of them addressed the mysterious Project Endgame, though it's still a bit vague. It does sound like we weren't far off with the game streaming comparisons, though it may go a bit further than that.
«Intel is determined to lower the barriers that can sometimes make PC gaming difficult today. Game compatibility issues, long download times, high performance variability and frequent patches and updates are just a few. Solving these requires investments and innovations in software technologies like cloud computing and global services.» Pearce explains in the post.
«Project Endgame is a unified services layer that harnesses computing resources everywhere – cloud, edge, and your home, to improve your gaming, and non-gaming, PC experiences. With Project Endgame, we can untether our users from their local hardware specs. Project Endgame is paving the roads for the next decade of real-time GPU experiences for Intel, with the goal of petaflops of compute accessible at a few millisecond latency, and starting in Q2 of this year we will take our first public steps.»
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