Among trading card games, the Pokemon TCG is unique in that it's the only one that allows you to redeem your physical booster packs in its digital version. It's been doing this since 2011, when you could enter a code found on a card to get another booster pack in Pokemon TCG Online.
I need to preface all the whining I'm about to do with this being a fantastic thing Pokemon does: no other game does it, even though they absolutely should. Ever since it debuted, this deal has been incredibly popular. It allows you to build up your digital collection at the same pace as your physical one, and entire formats on TCG Online were built around the codes you got from the preconstructed decks. The fact it's one of the few things being transitioned to the upcoming TCG Live is a sign of how loved this feature is.
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But does it really need to spoil my paper booster pack before I've had the chance to even see what's inside?
Pokemon TCG booster packs are ordered a bit weirdly. Despite the front of the pack saying it contains 10 cards, it actually has 12. The first six are always the commons, then the one rare card, the energy card, and then three uncommons. The last card is always the code card.
Because of the way the packs are ordered, if you just opened and rummaged around you'd see the big splashy rare and follow it up with three less impressive commons, which just isn't fun. To counter that, many people will ditch the code card and immediately put the last four cards at the front of the pack. It means you're seeing the uncommons before the commons, but it also means the rare is saved for last.
The problem with this strategy is that it means the very first card
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